MEDA102 Assessment 2

In researching this project I became fascinated by the simplicity in some artists work using computational media and repetition. A simple pattern can be just as intriguing as a complex image. The first piece that captured my attention was Frieder Nake’s Walk-Through-Raster, series 7.1, 1966 (as shown below).

Screen Shot 2016-09-01 at 2.07.39 PM

Nake uses this simple idea of repeated squares to create this almost grid like pattern. Following along from this idea was the introduction to Vera Molner’s Squares.

Screen Shot 2016-09-20 at 2.13.42 PM.png

This piece too shows the simplicity within the programming to create an interesting artwork. The grid like pattern reminded me of a city from above and was the first inspiration to my own creation. By first experimenting with the code for Vera Molnar’s Squares I developed an idea through the work’s use of iteration.

My own creation is dynamic compares to the two pieces I was most inspired by. However I feel this better represents my ideas behind the piece. The layered squares, which I created through a constant loop, continue to pile up upon one another endlessly. The squares are also arranged in a grid pattern. This together forms what I view as a constantly changing and building city. By altering certain aspects within my sketch I was able to refine it until it matched my image of a growing city.

Screenshot of Dynamic Image:

Screen Shot 2016-09-20 at 2.56.29 PM.png


//int is a float and these stand seperate to create efficiency in the rest of the code
int cols=12;
//cols stands for columns which when drawn on later in the function will be equal to twelve
int rows=12;
//this float will be drawn upon later in the function and will be equal to twelve

//a semi colon is a statement terminator 

void setup() {
 //a function that runs once at the beginning of the setup
 //curly braces define the beginning of a function block

 size(600, 600);
 //the size of the canvas, namely 600 pixels by 600 pixels
 //the colour of the background, in this case, a shade of grey
 //noLoop(); if this were on the draw would run once however it is more effective if off

void draw() {
 //a function that is called endlessly in a loop
 //slows down each new step in the drawing process depending upon the length of the delay
 //the name of the object I will draw later
 //this ensures that each new rectangle forms from the centre coordinates of the shape
void rectangles() {
 //the function I will draw
 //the first number within the brackets sets the shade of grey and the second number, the transparency
 for (int i=0; i<cols; i++) {
 //a for loop controls the repetition of an object
 //if i is equal to zero, it is less than the number of columns stated at the top of the code
 //if i is less that cols then you add one, hence i++
 for (int j=0; j<rows; j++) {
 //if j is equal to zero, it is less than the number of rows stated at the top of the code
 //if j is less than rows you add one, hence j++
 rect(20+(i)*(width/cols+1), 20+(j)*(width/rows+1), (int)random(50), (int)random(50));
 //the rectangle (or rect)is constructed from (x coordinate, y coordinate, width, height)
 //(int)random() allows for a random rectangle up to 50 pixels in width and height to be created
 //each rectangle will begin at point (20,20) and then be added to i which is stated in the for loop
 //this is then multiplied (using the asterisk) by the width of my shape divided by cols or rows +1
 //ther term width is drawn from the later float in my rectangle
 //this allows me to create a grid pattern
//curly braces define the ending of a function block

Screenshot of Sketch:



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